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Elder scrolls oblivion tavern keeper
Elder scrolls oblivion tavern keeper











elder scrolls oblivion tavern keeper

It is just that making the world make sense tends to be viewed positively by the immersion people. I am not so much interested in immersion as I am just having the world make some sort of sense as a world. However, I have already annoyed the people who knee jerk at the word immersion. Obviously, a grocer can repair my armor just as well as a blacksmith. Of course, in ESO, every person with a commerce dialog can repair, so I guess what does it matter that this is no more immersive. It is more immersive to me to leave the inn and go to the blacksmith to get my armor repaired. Any implementation would just make it the bank so the innkeeper would turn into the banker.

elder scrolls oblivion tavern keeper

All of the innkeeper storage would have to be linked so that any innkeeper could access the same repository. Most innkeepers don't want anything to do with your junk and would prefer that you take it with you when you leave. Storing stuff in the inn instead of the bank. I realize that this is immersion breaking for you, but what you suggest is just as immersion breaking for me. I will like to see this option in game, beside the bank, because give me the proper dimension of adventurer, with travelling and exploration focus.

elder scrolls oblivion tavern keeper

You do not need to agree with me, but going to the bank daily in a fantasy game is a thing, accept it is another. You just rent a montly room, and store all your stuff in there, instead of messing with space.

elder scrolls oblivion tavern keeper

This is my opinion, becouse as a backpackers and cycle-tourist i feel that starting from the inns, the game could have a great content to develop a better immersion and less boring item managment. the eso banking match a game like sim city, more then a fantasy world. The way we dream could be different, but at the end is the game immersion that make the difference. i think tamriel could be just the same, a nice place for adventurer, instead of proposing a wall street banking in a rpg game. in some place l left few things for over a year, and on my return where all there, waiting for me, like the nice owner. In my early age i travel a lot, and i never been in any bank to store my stuff always at the guest house. Email me at SDWolf1992 AT yahoo DOT com you are a member of instead of going to the bank, you go to the lodge, end up with an almost identical UI screen when you talk to the innkeeper, and if your room rental lapses you lose all your stuff? Go ahead and edit or improve this plugin if you like, just remember to give me the proper credit.

Elder scrolls oblivion tavern keeper zip file#

zip file are only a minor preview of the whole House Mod, there's a lot more to it! The Inn-Keeper somehow doesn't appear where she should in the Inn, I'm trying to fix this. I also removed a few lights on both the lower and upper floors of the main house and replaced them with some ambient lights for better performance. Interiors added: Teleport room, 2 transport rooms, an Inn, Tunnel system, Tunnel Residence, Trade Post, Prison/Dungeon, Forgotten Cell (you'll have to find it on your own). Moves the manor to Anvil where it belongs. Read in the Version history part of the readme to see what this new version adds. They include 2 guards, 2 merchants & 1 Inn-keeper(who isn't working right now, lol). There are 5 npcs that come along with this mod, all have schedules (except the gaurds). Or you can get to it by going to the Talos Plaza District in the Imperial city and using the teleportation building (you can see where it is on one of my pics). You can get to BFMu by traveling to Anvil, it's next to Benirius Manor. Just extract the Data File and Readme to the Oblivon Data folder:Ĭ:\Program Files\Bethesda Softworks\Oblivion\Data <. Black Forest Manor (upgraded) by DarkWolf8592













Elder scrolls oblivion tavern keeper